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21. Pocket Base Concept - in Player Features and Ideas Discussion [original thread]
In regards to scanning down this mini pos; maybe if isn't scannable at all, but uncloaked ships around it would still be scannable ... so if you don't want the place to be discovered you have to be careful how long you loiter outside before dockin...
- by Beta Miner - at 2013.01.08 04:20:00
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22. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: Bad idea making WiS & PI the F2P demo for FiS. Very bad. But this system doesn't have be a demo to FiS .. it will be a stand alone game, separate from Eve just like Dust. But with three games with plenty of cross pol...
- by Beta Miner - at 2013.01.07 19:03:00
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23. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
I don't know if anyone has spoken about this but : I wonder if this would be a good avenue for Free to Play. A person buys their CD key (either EVE or Dust) and can then set up shop on a planet. If they want to fly anything over a shuttle, then c...
- by Beta Miner - at 2013.01.07 08:24:00
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24. In game Graphics change via uMOD - in Player Features and Ideas Discussion [original thread]
Awesome idea ... my eve would look like this: Elite .
- by Beta Miner - at 2013.01.06 15:12:00
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25. HUD that works for the visually impaired - in Player Features and Ideas Discussion [original thread]
I bet a fully blind person could mine, run missions and trade fairly easily once CCP could get Aura to read out data to a user. Cautionary note: It would be better if it was an in-game solution because once you start sending real data out of the...
- by Beta Miner - at 2013.01.06 12:37:00
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26. The HR Gap: Solving The "Trust" Problem - in EVE General Discussion [original thread]
masternerdguy wrote: MNG Speaks ... Also an average of their forum posts trollability score. ;)
- by Beta Miner - at 2013.01.03 05:37:00
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27. Station Undock - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Anyway, it does seem that this is a poorly hidden "Station games" nerf thread. So big fat no. Yeah, if you are campaigning to nerf something, it's best to just come out and say it first thing. Station games are lame, bu...
- by Beta Miner - at 2013.01.03 05:28:00
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28. Ingame Visual Adverts - in Player Features and Ideas Discussion [original thread]
Sidus Rado wrote: I like the idea of billboards, like concorde ones, which are near gates. The rent fee is determined by auction - who pays more places adv on the billboard in the next day. The auction is accessible from anywhere and there is n...
- by Beta Miner - at 2013.01.03 05:15:00
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29. The ability to name your jump clones - in Player Features and Ideas Discussion [original thread]
+1, low cost to implement, plenty of utility.
- by Beta Miner - at 2013.01.03 04:50:00
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30. Nullify on a Deep Space Transport. - in Ships and Modules [original thread]
Jump drives or warp nullification are awesome ... but i fear they are OP. Cloak would be nice, but we already have that feature with the blockade runners. So Ivote for a big agility bonus and also a warp speed bonus.
- by Beta Miner - at 2013.01.03 04:42:00
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31. 5 Races is it that time.? - in EVE General Discussion [original thread]
Let's have CCP fix what we have first before we start asking for new stuff. Any new content would just complicate the imbalanced and broken aspect s of the game aven worse that it already is.
- by Beta Miner - at 2012.12.28 20:26:00
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32. Paid name Change and Corp history removal? - in EVE General Discussion [original thread]
I think everyone here believes that history is -everything-, regardless of the individual's circumstances. So if the history stays with the character, regardless of a change of name or change of corp or change of ownership ... what is the problem?
- by Beta Miner - at 2012.12.26 00:44:00
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33. Why did you start playing EVE? - in EVE General Discussion [original thread]
My very first MMO was SWG .... and we know how that worked out. So then I moved to Eve. =)
- by Beta Miner - at 2012.12.24 16:36:00
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34. Getting more PVP players into Eve. - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: The hell are you talking about. Novice plexes only allow t1/faction frigates in. Fixed.
- by Beta Miner - at 2012.12.24 03:05:00
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35. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Scripts need to go away GǪ still have them in game, but have they as a component in the manufacturing process so people donGÇÖt have to bother with them one they build the module. Gevlin wrote: Looking for Strip miners for Mining barges tha...
- by Beta Miner - at 2012.12.24 03:00:00
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36. proposed command ship rebalance - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: How long before you want Logistics ships to start dishing out HAC level damage as well as repping? +1 for black ops logi hac!!
- by Beta Miner - at 2012.12.24 02:04:00
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37. Proposing "ADVANCED Infomorph Psychology" - in Player Features and Ideas Discussion [original thread]
Ottersmacker wrote: you'd think they have other things to worry about in the era of entire allices titan bridging hundreds of ships across the galaxy in a matter of minutes lol, good point.
- by Beta Miner - at 2012.12.24 00:57:00
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38. Getting more PVP players into Eve. - in Player Features and Ideas Discussion [original thread]
Kuro Bon wrote: If you want more novice PVP players, CCP needs to provide a place where cheap ships are only at risk of other cheap ships. A shallow end of PVP with some balance....like Novice FW sites, but they need to remove faction and pirat...
- by Beta Miner - at 2012.12.24 00:55:00
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39. Factional Warfare - Let's include the pirate factions. - in Player Features and Ideas Discussion [original thread]
Mund Richard wrote: The enemy of my enemy is someone who will still probably shoot me in the back? I didn't say you should actually trust your friend, who does that?
- by Beta Miner - at 2012.12.22 20:34:00
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40. Proposing "ADVANCED Infomorph Psychology" - in Player Features and Ideas Discussion [original thread]
Xavier Thorm wrote: Personally I would rather see a skill that reduces the cooldown timer on using jump clones. Wow .. that's more like it.
- by Beta Miner - at 2012.12.22 20:26:00
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